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Travel

The world is made of regions, each with a fixed location on the globe. Your current region is where you act: you can only work at factories, attack, and take most local actions in the region you are currently in. Travel moves you from your current region to another.

Your current region is separate from your residency (your home/citizenship, used for elections and state eligibility) and your nationality.

Travel burns levcoins, scaled by the great-circle distance between your current region and the destination:

  • 2 levcoins per kilometre. A short hop between neighbours costs a few hundred; crossing the planet costs tens of thousands.
  • The levcoins are destroyed: they leave the economy entirely (this is one of the game’s main money sinks).
  • The fee is shown before you confirm, along with the distance and your balance. You can’t travel if you can’t afford it.

Pro accounts pay 10% less.

After travelling you enter a travel cooldown before you can travel again, also based on distance: a quick move is about a minute, the longest trips are up to roughly an hour. Higher endurance shortens the cooldown, and Pro accounts get 10% off the time. Travelling to the regions of a state your own state is friendly with is faster too (good relations cut travel time by up to 25% (bloc allies included). The cooldown only blocks further travel) it doesn’t stop you working or fighting where you land.

  • Tribal / unclaimed regions are open to anyone.
  • Regions inside a claimed state require one of:
    • residency in that state,
    • a work permit for that specific region, or
    • open borders: your residency state and the target state are in the same bloc with the open-borders policy active.

If you don’t meet any of these, travel is refused and the reason is shown.

Your very first placement (when you don’t have a current region yet) is free and instant: no fee and no cooldown.

Value
Cost 2 levcoins / km (Pro −10%), burned
Cooldown distance-based, ~1 min to ~1 hr (lower with endurance; Pro −10%; friendly relations −up to 25%)
Eligibility open in tribal regions; residency, work permit, or bloc open borders in claimed states
First move free, no cooldown