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Parties

A party is a player-run organization tied to a region. Parties grant a shared bonus to their members and are the unit you vote for in congressional elections. You can belong to one party at a time.

A party chooses a production or damage bonus for all its members. Total member combat damage raises its level. The bonus is floor(level / 10)%: level 10 gives +1%, level 20 gives +2%. Party membership has no level-based cap.

Role Powers
Leader The owner. Can change party settings and bonus type, promote/demote secretaries, kick members, move the party’s home region, and delete the party. Can also transfer leadership to a secretary (the old leader then becomes a secretary). The leader can’t simply leave: they must transfer leadership or delete the party first.
Secretary Appointed by the leader. Can review/accept/reject join requests, invite players, and kick ordinary members (but not other secretaries). The number of secretaries allowed grows with party level.
Member Any other player in the party. Can leave at any time.
  • Costs 500 Levcoins.
  • You must not already be in a party and must have a residency.
  • The new party is based in your residency region, with you as leader and a production bonus by default.
  • The leader can edit the party’s description for free; renaming the party costs 100 Emeralds.
  • Request to join any party; a leader or secretary accepts or rejects it (rejected if the party is full). You can have one pending request at a time.
  • Alternatively, a leader/secretary can invite you, which you accept or decline.
  • Leaving is free for non-leaders. Leaders and secretaries can kick members per the rules above.