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Stats

Your character has four stats, all starting at 1. They affect almost everything you do.

Stat What it does
Intelligence Acts as your “education”: increases resource factory output (gun factories and homebrew don’t use it) and the experience you gain per work.
Luck A multiplier on production, work XP, and combat damage (roughly −5% at 0, ~0% at 25, +5% at 100, up to ~+8.7% at 500). Also raises your chance to find equipment boxes.
Endurance Your combat strength, and it reduces the fatigue each attack costs you.
Coordination Sets the maximum troops you can send per attack (coordination ÷ 20, +1 per 5 levels) and speeds up your rest recovery.

Equipment can add to any of these stats while worn.

You raise a stat by training it. Training:

  • gives +1 to the stat,
  • is free (no Levcoin or Emerald cost),
  • takes a cooldown that scales with the stat’s current value: (value ÷ 2) minutes, so the higher the stat, the longer each point takes,
  • happens one stat at a time: you can’t train two at once.

Schooling makes it faster. The region you are standing in takes 1% off the training time per point of its education index: a 20/20 region trains you 20% faster than an unschooled one. It’s worth walking somewhere developed before starting a long session; the discount is locked in when you press train, so travelling afterwards changes nothing.

Up to 200 each point costs value ÷ 2 minutes. Past 200 that price is multiplied by (value ÷ 200)², so the cost grows with the cube of the stat instead of climbing in a straight line. The multiplier is exactly 1 at 200, so nothing jumps: it just starts accelerating:

Stat Time for the next point
100 50 min
200 1 h 40
250 3 h 15
300 5 h 37
400 13 h 20
500 26 h 02
1000 208 h 20

Cumulatively, taking one stat from scratch to 200 is about 6.9 days of training, to 300 about 21 days, and to 500 about 139 days. There is still no hard cap: a 500 stat is simply a project rather than an afternoon, which is the point: veterans should not all drift toward the same unbounded numbers.

There are no diminishing returns on the value itself: only on how fast you can buy it.