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Equipment

Equipment boosts your stats while worn. You start with 50 inventory slots and can buy additional slots for 50 Emeralds each, up to 200 slots. Gifts require free space in the recipient’s current inventory capacity.

There are 6 equipment slots: helmet, gun, boots, uniform, collar, and glasses. Each item boosts one of the four stats (intelligence, luck, endurance, or coordination) by its stat value while equipped.

You can equip, unequip, sell, gift, or fuse your items.

Every item rolls one of six tiers. Rarer tiers are less common but give bigger stat bonuses:

Tier Drop chance Stat value
Normal 43% 10-50
Special 32% 50-80
Rare 18% 80-100
Ultra Rare 5% 100-120
Legendary 1.5% 120-200
Super 0.5% 200-300

Items come from boxes, which you open to reveal a random slot, stat, tier, and value.

  • Finding boxes: every work action and every attack has a base 0.25% chance to drop a box, increased by your luck (+0.1% per 150 luck) and by Pro (+0.5%).
  • Buying boxes: 200 Emeralds each (currently limited to an allowlist: most players rely on drops).
  • Selling an item gives Levcoins based on its tier and stat value (a Normal is worth a little; a Super sells for ~1,000+).
  • Fusing combines 10 items of the same tier into one item of the next tier up. You can fuse up to Legendary into Super: Super items cannot be fused further.

Daily login rewards use UTC days. The 7-day Emerald sequence is 5 → 10 → 20 → 40 → 60 → 80 → 100. Day 6 also grants 1 box and day 7 grants 2 boxes. A missed day resets the streak. Claiming again after day 7 starts a new cycle.