Equipment
Equipment boosts your stats while worn. You start with 50 inventory slots and can buy additional slots for 50 Emeralds each, up to 200 slots. Gifts require free space in the recipient’s current inventory capacity.
Slots & stats
Section titled “Slots & stats”There are 6 equipment slots: helmet, gun, boots, uniform, collar, and glasses. Each item boosts one of the four stats (intelligence, luck, endurance, or coordination) by its stat value while equipped.
You can equip, unequip, sell, gift, or fuse your items.
Rarity tiers
Section titled “Rarity tiers”Every item rolls one of six tiers. Rarer tiers are less common but give bigger stat bonuses:
| Tier | Drop chance | Stat value |
|---|---|---|
| Normal | 43% | 10-50 |
| Special | 32% | 50-80 |
| Rare | 18% | 80-100 |
| Ultra Rare | 5% | 100-120 |
| Legendary | 1.5% | 120-200 |
| Super | 0.5% | 200-300 |
Equipment boxes
Section titled “Equipment boxes”Items come from boxes, which you open to reveal a random slot, stat, tier, and value.
- Finding boxes: every work action and every attack has a base 0.25% chance to drop a box, increased by your luck (+0.1% per 150 luck) and by Pro (+0.5%).
- Buying boxes: 200 Emeralds each (currently limited to an allowlist: most players rely on drops).
Selling & fusing
Section titled “Selling & fusing”- Selling an item gives Levcoins based on its tier and stat value (a Normal is worth a little; a Super sells for ~1,000+).
- Fusing combines 10 items of the same tier into one item of the next tier up. You can fuse up to Legendary into Super: Super items cannot be fused further.
Daily login rewards use UTC days. The 7-day Emerald sequence is 5 → 10 → 20 → 40 → 60 → 80 → 100. Day 6 also grants 1 box and day 7 grants 2 boxes. A missed day resets the streak. Claiming again after day 7 starts a new cycle.