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Character

Your level, the XP a shift pays, training time, recovery and what luck is worth.

Level & experience

Your level from total XP, how much is left to the next one, and what any level costs.

Formulalevel = (√(300 × XP + 25) + 50) ÷ 100 × 0.3
Level11
Exact level11.77
XP into this level6,399
XP this level spans8,407
Progress76%
XP to the next level2,008
XP for the target level145,934
XP still missing95,934

XP per work shift

How much experience a shift pays, and how many shifts stand between you and your next level.

FormulaXP = floor(intelligence ÷ 26) × (1 + higherEducation ÷ 400) × (1 + luck) × (1 + baseXP)
XP before luck3
Luck bonus0.0%
XP per shift3
Current level11
XP to the next level2,008
Shifts to the next level670
Time to the next level55.8 h

Stat training time

How long training takes: for the next point, and for a whole stretch of points.

Formulaseconds = (statValue ÷ 2) × 60 × max(1, statValue ÷ 200)² × (1 − regionEducation ÷ 100)
Next stat point25.0 min
Past-200 penalty1.00
Schooling takes off0%
Points to train10
Total training time4.54 h
In days0.19 days
Prices stay linear up to200

Rest & recovery

How fast resting restores productivity and burns off fatigue, and how long a full recovery takes.

FormulaperTick = (0.25 + coordination × 0.0025 + regionIndex × 0.005 + max(0, baseLevel-1) × 0.01) × (Pro ? 1.25 : 1)
Productivity per rest0.550
Fatigue per rest0.550
Rests to 100 productivity91
Time to 100 productivity7.6 h
Rests to 0 fatigue91
Time to 0 fatigue7.6 h
Shifts your productivity allows100

Luck bonus

What your luck is actually worth on production, damage, XP and box drops.

Formulabonus = −0.05 + 0.15 × (1 − 1 ÷ (1 + luck ÷ 50))
Luck bonus5.00%
Multiplier1.0500
Box drop chance0.32%
Ceiling luck approaches10%

Personal base

What leveling up your base costs, what skipping a week's upkeep does, and the passive rest/XP bonuses each level grants.

FormulalevelUpCost = 500 × 3^(level-1) each · upkeepCost = levelUpCost(level-1) · restBonus/xpBonus = max(0, level-1) × 0.01
Level-up cost (each resource)500
Level-up cost (all 7 resources)3,500
Weekly upkeep (each resource)0
Weekly upkeep (all 7 resources)0
Rest recovery bonus0.0%
XP bonus0.0%
Badge art stage1 /20

Badge ladder

What your badge rung is worth on damage and production, and what the champion's extra 5% adds.

Formulabonus = (tier − 1) × 2% (+5% for the champion)
Total bonus4.0%
From your rung4.0%
From being champion0.0%
After the bonus1,040

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These calculators mirror the game's own code. If a result ever disagrees with what happens in game, the game wins: tell us and we'll fix it here.