Level & experience
Your level from total XP, how much is left to the next one, and what any level costs.
Formula
level = (√(300 × XP + 25) + 50) ÷ 100 × 0.3Your level, the XP a shift pays, training time, recovery and what luck is worth.
Your level from total XP, how much is left to the next one, and what any level costs.
level = (√(300 × XP + 25) + 50) ÷ 100 × 0.3How much experience a shift pays, and how many shifts stand between you and your next level.
XP = floor(intelligence ÷ 26) × (1 + higherEducation ÷ 400) × (1 + luck) × (1 + baseXP)How long training takes: for the next point, and for a whole stretch of points.
seconds = (statValue ÷ 2) × 60 × max(1, statValue ÷ 200)² × (1 − regionEducation ÷ 100)How fast resting restores productivity and burns off fatigue, and how long a full recovery takes.
perTick = (0.25 + coordination × 0.0025 + regionIndex × 0.005 + max(0, baseLevel-1) × 0.01) × (Pro ? 1.25 : 1)What your luck is actually worth on production, damage, XP and box drops.
bonus = −0.05 + 0.15 × (1 − 1 ÷ (1 + luck ÷ 50))What leveling up your base costs, what skipping a week's upkeep does, and the passive rest/XP bonuses each level grants.
levelUpCost = 500 × 3^(level-1) each · upkeepCost = levelUpCost(level-1) · restBonus/xpBonus = max(0, level-1) × 0.01What your badge rung is worth on damage and production, and what the champion's extra 5% adds.
bonus = (tier − 1) × 2% (+5% for the champion)These calculators mirror the game's own code. If a result ever disagrees with what happens in game, the game wins: tell us and we'll fix it here.