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War

One attack from terrain to troop cap, how terrain treats each unit, and who is winning.

Attack damage

One attack, start to finish: terrain, troops, luck, loyalty, fatigue and the troop cap.

Formuladmg = (endurance × 0.9 ÷ 13 + level ÷ 15) × troops% × party × military|security × terrain × luck × badges × monarchy × loyalty × fatigue, capped at troops × 50
Character level11
Troops you may send7
Troops actually used5
Terrain modifier10%
Military bonus0%
Base damage7
After luck7
Total bonus0%
After fatigue7
Troop damage cap250
Damage dealt7
XP gained1
Fatigue added0.50
Attacks before 100 fatigue200
Damage per hour of auto-battle84

Terrain vs troops

What each troop type gains or loses on a given terrain.

Formuladamage × (1 + terrainModifier ÷ 100)
Tanks20%
Planes20%
Infantry-15%
Missiles5%
Best troop hereTanks

Who is winning the war

Damage shares, and how many attacks it takes to turn a war around.

Formulawinner = attackerDamage > defenderDamage ? attacker : defender
Attacker share55.6%
Defender share44.4%
Winning right nowAttacker
Damage needed to flip it0
Attacks needed0
Time needed0.0 h

Equipment boxes

Box drop chance, the odds of each tier, and what a piece sells for.

FormuladropChance = 0.25% + (luck ÷ 150) × 0.1% (+0.5% Pro) · sellPrice = tierBase + stat × 2
Box drop chance0.32%
Actions per box316
Time per box26.3 h
Normal42.48%
Special31.62%
Rare18.51%
Ultra Rare5.24%
Legendary1.60%
Super0.54%
Sell price220 Levcoins
Extra inventory slot50 Emeralds

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These calculators mirror the game's own code. If a result ever disagrees with what happens in game, the game wins: tell us and we'll fix it here.