Player-Owned Companies in Leviathan War
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Every factory belongs to a company, never to a person. So a company is the first thing you own: found one for 250 Levcoins, fund its treasury, and it buys and builds your factories. You hold 100% of it to begin with, and nothing about it need concern you until you take on a partner.
Companies matter the moment you want a partner. A company can own many factories, be owned by many players, and split its in-game profits between them. The rules below protect the time and in-game resources each partner contributes.
Shares
Section titled “Shares”Every company is divided into 10,000 shares. Owning shares means owning that fraction of the company: its factories, its treasury, and its profits.
When your company is created you hold all 10,000. You can hand some to another player through a share offer (a direct, named deal: see below), or, once the company is listed, sell them on the stock exchange.
The three tiers
Section titled “The three tiers”A company’s size decides how strong it is. There are three tiers, and you climb them by taking on real partners: not by spending money.
| Tier | What it is | Production | Worker seats |
|---|---|---|---|
| Sole proprietorship | One owner | - | 5 + level ÷ 5 |
| Company | Two or more shareholders | +5% | 5 + level ÷ 3 |
| Public | Listed, with a real float | +10% | 5 + level ÷ 2 |
Resource and corn factories earn 1 XP per shift and have no level cap. Military factories earn 20 XP per unit produced and cap at level 50. Level is 1 + floor(sqrt(XP / 250)), subject to the military cap. At every 10-level checkpoint, XP pauses until its breaker is paid: 250 Emeralds × (checkpoint / 10). The board authorizes spending company Emeralds; an operator can also pay personally.
To count as public you need a genuine float: at least 25% of the shares held outside the founder, spread across at least 5 different holders. Selling one share to an alt does not make you public.
Vertical integration
Section titled “Vertical integration”Each required raw material also produced by the same company reduces military input costs by 5%, up to 30%. The discount works for any company tier, including a sole proprietor with several plants. It does not increase output.
The board
Section titled “The board”The board has 5 seats, allocated by shareholding. Ordinary motions need a majority of all seats; a controller can approve them immediately, otherwise voting lasts up to 12 hours. Going private needs a two-thirds majority. Voting power is fixed when a proposal opens.
The board controls dividends, construction, orders, operators, wages, breakers, company details, worker removal, relocation, donations, auto-buying and plant sales or closure. Shareholders without seats may propose construction and resource orders, but do not gain a vote. Construction does not require a prior operating licence; licences matter when regulated plants work.
The warehouse (treasury)
Section titled “The warehouse (treasury)”All company plants share one warehouse for Levcoins, resources and military units. Worker wages are paid first; the remaining production belongs to the company. Being the operator or sole shareholder does not bypass wages. Only shareholders may contribute. Only a sole proprietor may withdraw goods; Levcoins are distributed through board-approved dividends. The minimum dividend equals the current outstanding share count, normally 10,000 Levcoins. Emeralds can be spent by the company but never withdrawn.
Operators, workers and kicks
Section titled “Operators, workers and kicks”The operator runs a factory day to day: manages storage, lists goods on the market, hires and kicks. The company (via its board) decides who that is.
Being appointed operator is not being given the factory. The plant still belongs to the company, and once anyone else owns a share, everything that spends the shareholders’ money moves to the board: he cannot sell the plant, delete it, withdraw its goods, set its wage, or spend the company’s emerald pool on an XP breaker. He may always pay a breaker out of his own emeralds: that is a gift to the company, and nobody else is any poorer for it. A sole proprietor keeps every one of those powers directly: there is nobody to protect him from.
Anyone may join a factory with a free seat. Being removed is deliberately harder than joining:
- the operator can kick a worker directly, and
- the board can also kick a worker: including one the operator refuses to remove.
That second path is the anti-collusion check: an operator who fills his plant with his own alts can be overruled by the shareholders whose company he is wasting.
Permits: the right to operate
Section titled “Permits: the right to operate”An operating licence belongs to a company within a state and covers all its plants there. Factories at level 5 or below, public starter plants and stateless regions are exempt. Construction itself does not require an existing licence. Above level 5, work requires a licence or an active grace period. Revocation or conquest gives 48 hours to obtain a licence or relocate before production stops.
Dormancy: what happens if a partner disappears
Section titled “Dormancy: what happens if a partner disappears”If a shareholder does not play for 60 days:
- In a company with other people: their stake is cancelled, and the company shrinks to match. The partners who kept the business running are not left tied to a ghost. This is irreversible.
- Alone: nothing is taken. A sole proprietor’s company simply goes on standby and wakes up exactly as he left it when he returns. Nobody was harmed by his absence, so nobody is compensated.
Why all the rules?
Section titled “Why all the rules?”Every rule above exists because of a specific way a player could otherwise be robbed:
| The scam | What stops it |
|---|---|
| Buy votes mid-ballot | The record date freezes the cap table |
| A minority owner pays himself the treasury | Dividends need board control or a vote |
| Sell the company’s iron to your alt for 1 Levcoin | A price floor on company sales |
| IPO, pump the price, dump on believers | Founder shares are locked, then vest slowly |
| Fake a valuation with a trade against yourself | Self-trade prevention and a ±50% price band |
| Take over, then carry the inventory home | The operator cannot withdraw a company’s goods, or delete its plants |
| Fill the payroll with your own alts | The board can kick over the operator’s head |
| Set a 90% wage and pay it to your own alts | The wage is set by the board, not the operator |
| Squeeze out minorities on a bare majority | Going private needs a two-thirds supermajority |
You can lose Levcoins through your decisions. These controls reduce specific abuses; they cannot prevent every loss or dishonest action.