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Work & factories

What a shift produces, what a gun factory burns, what a plant costs to build, level and move.

Production per shift

The full chain: base output, every multiplier that touches it, your salary share and the work tax.

Formulaoutput = base × productivity × party × education × regionBonus × factory ÷ difficulty × luck × loyalty × tier × prosperity × regionProductivity × badges
Base output6 units
Luck bonus0.0%
Loyalty multiplier1.000
Company tier multiplier1.00
Region productivity100%
Shift output6 units
Your share3 units
Work tax0 units
You keep3 units
To the company warehouse3 units
Per hour of auto-work36 units
Per day of auto-work864 units

Gun factory output

Units a military plant makes per shift and the materials it burns doing it.

Formulaunits = round((level × 2 + floor(level ÷ 5)) × 2 × tier) · materials = base × (1 − level%) × integration
Units per shift44
Factory-level discount10%
Vertical-integration discount0%
Iron788
Coal473
Oil315
Water158
Levcoins per shift675 Levcoins
Resources per unit39.4
Units per hour528

Cost of building units

Everything a batch of units costs: at a factory, or at home with no factory at all (level 0).

Formulatotal = baseCost × quantity × (1 − factoryLevel%) × integration
Iron35,000
Coal17,500
Water17,500
Levcoins per shift25,000 Levcoins
Total resources70,000
Resources per unit700.0

Factory level & breakers

Factory level from XP, the next breaker checkpoint, its Emerald price and your worker slots.

Formulalevel = 1 + floor(√(XP ÷ 250)) · breaker = 250💎 × (checkpoint ÷ 10)
Factory level7
XP this level started at9,000
XP to the next level2,250
Shifts to the next level2,250
Breaker checkpoint-
Cost to unlock it0 Emeralds
Next breaker after that250 Emeralds
Worker slots: sole proprietor6
Worker slots: company7
Worker slots: public8

Factory costs

What the next factory costs to build, and what moving one somewhere else costs.

Formulalevcoins = (floor((owned + 1) ÷ 2) + 5) × 12 · move = travelCost × 2 + 50 × level each
New factory50 Emeralds
New factory60 Levcoins
Moving it costs4,000 Levcoins
…of each of the 7 resources500
Total resources to move3,500

Region productivity

How much a crowded deposit costs everyone mining it in that region.

Formulaproductivity = max(10, 100 − floor(crews ÷ 10) × 5)
Region productivity90%
Output multiplier0.90
Crews until the next drop5
Crews until the 10% floor155
Output lost10%

← All calculators

These calculators mirror the game's own code. If a result ever disagrees with what happens in game, the game wins: tell us and we'll fix it here.