Resources
Resources are produced in factories, bought and sold on the market, and consumed to build military units.
Resource types
Section titled “Resource types”| Resource | Notes |
|---|---|
| Coal | Basic resource: the highest output of the physical resources, but still slow |
| Iron | Basic resource: modest output per work |
| Water | Basic resource: modest output per work |
| Oil | Basic resource: modest output per work |
| Diamond | Rare: very low output per work |
| Uranium | Rare: low output per work |
| Lithium | Rare: low output per work |
All physical resources are deliberately slow to produce (output per shift is heavily scaled down) so stockpiling takes time. Every shift still yields at least 1.
Corn is a special case: a corn factory produces Levcoins, not a stored resource, and does so noticeably faster than any physical resource (the best per-shift payout). Levcoins are not held in factory resource storage and cannot be traded on the market directly.
What resources are used for
Section titled “What resources are used for”The main sink is military production. Each unit consumes a fixed recipe of resources plus Levcoins:
| Unit | Iron | Coal | Oil | Water | Lithium | Uranium | Levcoins |
|---|---|---|---|---|---|---|---|
| Infantry | 350 | 175 | - | 175 | - | - | 250 |
| Tank | 875 | 525 | 350 | 175 | - | - | 750 |
| Missile | 525 | 350 | 525 | - | 350 | 175 | 1250 |
| Jet | 700 | 350 | 700 | - | 175 | - | 1000 |
Resources are also traded on the market and deposited into factories.
Your storage
Section titled “Your storage”Each player has personal storage holding every resource and military unit. It starts empty (all zero) and has no capacity limit: you can stockpile freely. Levcoins and Emeralds are tracked on your character, not in resource storage.