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Fatigue & Productivity

Productivity and fatigue are the two values that govern how much you can do. Both range from 0 to 100.

Every cooldown cycle you do exactly one thing (Work, Attack/Defend, or Rest) and only that action moves your stats. You can never do two at once.

  • Starts at 100. Higher is better.
  • It’s a direct percentage multiplier on your work output: at 50 productivity you produce half as much; at 0 you produce nothing.
  • Working spends productivity (−0.5 per action). Nothing else changes it except resting, which restores it. Attacking does not touch productivity.

Attacks increase fatigue; higher endurance reduces the increase, to a minimum of 0.5 per attack. Fatigue reduces damage by 1% per point. At 100 fatigue you cannot attack until you rest. Work does not change fatigue. Auto-Rest is the only recovery action.

There is no passive recovery. If you do nothing, nothing happens. To recover you set Auto-Rest (exactly like Auto-Work) from the Vital Signs panel on your Command Center or profile. While it runs, each cycle:

  • productivity goes up and fatigue goes down, by roughly:
(0.25 + coordination * 0.0025 + index * 0.005 + max(0, baseLevel - 1) * 0.01)
  • Productivity recovery uses your region’s happiness index.
  • Fatigue recovery uses your region’s health index.
  • Pro members recover 25% faster.

So higher coordination and living in a happy, healthy region both speed your recovery. Both values are always clamped to the 0-100 range.

Auto-Rest lasts up to 3 hours (or 12 hours for Pro), and like any auto it occupies your single auto slot: setting it replaces any Auto-Work or Auto-Attack you had running. While you’re resting you can’t work or attack until you stop.

Each action (work, attack, or a rest tick) is limited to once every 5 minutes, which paces how fast your stats move. (Home production has no cooldown.)

Personal Base