Fatigue & Productivity
Productivity and fatigue are the two values that govern how much you can do. Both range from 0 to 100.
Every cooldown cycle you do exactly one thing (Work, Attack/Defend, or Rest) and only that action moves your stats. You can never do two at once.
Productivity
Section titled “Productivity”- Starts at 100. Higher is better.
- It’s a direct percentage multiplier on your work output: at 50 productivity you produce half as much; at 0 you produce nothing.
- Working spends productivity (−0.5 per action). Nothing else changes it except resting, which restores it. Attacking does not touch productivity.
Fatigue
Section titled “Fatigue”Attacks increase fatigue; higher endurance reduces the increase, to a minimum of 0.5 per attack. Fatigue reduces damage by 1% per point. At 100 fatigue you cannot attack until you rest. Work does not change fatigue. Auto-Rest is the only recovery action.
Resting is an action you set
Section titled “Resting is an action you set”There is no passive recovery. If you do nothing, nothing happens. To recover you set Auto-Rest (exactly like Auto-Work) from the Vital Signs panel on your Command Center or profile. While it runs, each cycle:
- productivity goes up and fatigue goes down, by roughly:
(0.25 + coordination * 0.0025 + index * 0.005 + max(0, baseLevel - 1) * 0.01)- Productivity recovery uses your region’s happiness index.
- Fatigue recovery uses your region’s health index.
- Pro members recover 25% faster.
So higher coordination and living in a happy, healthy region both speed your recovery. Both values are always clamped to the 0-100 range.
Auto-Rest lasts up to 3 hours (or 12 hours for Pro), and like any auto it occupies your single auto slot: setting it replaces any Auto-Work or Auto-Attack you had running. While you’re resting you can’t work or attack until you stop.
Action cooldown
Section titled “Action cooldown”Each action (work, attack, or a rest tick) is limited to once every 5 minutes, which paces how fast your stats move. (Home production has no cooldown.)