Distances, travel fares and cooldowns, building upgrades and what a conquered region is worth.
Travel time & cost
The cooldown and the fare for a trip, including the Pro discount and friendly relations.
Formula
minutes = km ÷ 20037 × 60 − (endurance × 0.1 − (level + intelligence) × 0.5) ÷ 60Raw travel time15.7 min
Effective relation0
Relation multiplier1.000
Travel cooldown15.7 min
Fare10,000 Levcoins
Cost per km2 Levcoins
Distance between regions
Kilometres between two points on the map, and what crossing them costs.
Formula
haversine great-circle distance, Earth radius 6371 kmDistance10,045 km
Fare20,089 Levcoins
Fare with Pro18,080 Levcoins
Moving a factory this far40,178 Levcoins
Building upgrade cost
Resources to take a building from one level to another.
Formula
cost(level) = baseCost × (floor(level ÷ 5) + 1), summed over every levelLevels gained10
Water6,210
Iron6,210
Oil6,210
Total resources18,630
Conquest bounty
What a region's buildings are worth to whoever takes it.
Formula
bounty = 50% of the resource cost of the levels destroyed (each building halves)Water3,312
Iron6,624
Oil6,003
Coal4,140
Diamond252
Uranium714
Lithium864
Total bounty21,909
Building levels destroyed26
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These calculators mirror the game's own code. If a result ever disagrees with what happens in game, the game wins: tell us and we'll fix it here.