Units
There are four military unit types: infantry, tanks, missiles, and jets. They are produced in factories or crafted at home, then spent as troops in war.
Building units
Section titled “Building units”Units consume a fixed recipe of resources plus Levcoins:
| Unit | Iron | Coal | Oil | Water | Lithium | Uranium | Levcoins |
|---|---|---|---|---|---|---|---|
| Infantry | 350 | 175 | - | 175 | - | - | 250 |
| Tank | 875 | 525 | 350 | 175 | - | - | 750 |
| Missile | 525 | 350 | 525 | - | 350 | 175 | 1250 |
| Jet | 700 | 350 | 700 | - | 175 | - | 1000 |
Military output per shift is (2 × level + floor(level / 5)) × 2: 44 units at level 10, 220 at level 50. Worker stats do not change this output. Each factory level reduces recipe costs by 1%, up to 50% at level 50. Inputs and wages come from the company warehouse; all units return there. Home production uses personal storage, pays the full recipe and produces exactly the requested quantity.
These are base outputs. Company tier adds 5% for a company or 10% for a public company, rounded to whole units. Personal stats, badges, loyalty and regional bonuses do not affect military output.
How units fight
Section titled “How units fight”All unit types use the same damage formula: there are no per-unit attack or health stats. What makes them different is:
- Cost: the recipe above.
- Terrain: each troop type is strong or weak on different terrain.
Each troop you commit adds +1% to that attack’s damage, so bigger pushes hit harder. The number you can commit per attack is capped by your coordination (coordination ÷ 20, +1 per 5 levels above 1): sending more than the cap has no effect.
Terrain bonuses
Section titled “Terrain bonuses”Damage is modified by terrain, by troop type (percent modifier):
| Terrain | Tanks | Jets | Infantry | Missiles |
|---|---|---|---|---|
| Forest | −15 | −10 | +20 | −5 |
| Desert | +3 | +3 | +5 | +2 |
| Hills | +10 | +15 | +10 | +15 |
| Jungle | −10 | −20 | +5 | −20 |
| Swamp | −15 | +10 | −5 | +10 |
| Mountains | +20 | +20 | −15 | +5 |
| Plains | +20 | +20 | +10 | +20 |
| Urban | +15 | −15 | +15 | −20 |
Pick your troop type to match where you’re fighting: infantry dominate forests, armor and air power excel on plains and in mountains, and jungles punish almost everything except infantry.