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Citizen Loyalty

While relations track how states feel about each other, loyalty tracks how you stand with the state you live in. It’s a number from −100 to +100, and it’s tied to your current residency state only: the state named on your profile under Residency.

Action Change
Start a coup against your own state −10
Attack in a war against your own state (per attack) −1 each
Fight for your own state in a war (per attack) +1 each
Donate resources or Levcoins to your own state’s treasury +1 per 5,000 value

Loyalty is clamped to the −100 … +100 range. Donating to your own state’s treasury builds loyalty by the value of what you give (see Donations): every 5,000 levcoin-equivalent value earns +1 loyalty, and anything below that is banked toward the next point. Loyalty builds twice as fast as inter-state relations (5,000 vs 10,000 value per point).

  • Loyal (positive): when you fight for your own state, you deal more damage: up to +10% at +100 loyalty (one tenth of your loyalty, as a percent).
  • Disloyal (negative): two penalties bite at home. When you work in your own state’s resource factories, you produce less: output drops up to −10% at −100 loyalty (one tenth of your loyalty, as a percent; gun factories are unaffected). And buying on the market from sellers in your own state costs more: a surcharge up to +10% at −100 loyalty. (The trade surcharge stacks with any state-relation trade surcharge.)

So a devoted citizen is a harder-hitting soldier for their homeland, while a resentful one works and trades at a loss at home: nudging the disloyal to move on, make amends through donations and service, or rise up.

Your current loyalty is shown on your profile, under your residency.